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Mil spec ops
Mil spec ops










mil spec ops

Pressing forward, into the darkness, is the only way. The only choice that you cannot actually make. Leaving seems, in the end, the only rational and morally sane choice. You can never leave Dubai in the game obviously that would end the game prematurely, but this "option" is brought up numerous times by Walker's team and the rogue Battalion commander.

mil spec ops

While neither choice stops the game cold, either one has its own moral caveats. There is a point where you are offered a choice, shoot the civilian stealing water or the soldier who killed the civilian's entire family in retaliation. This is never clear until the end of the game, but along the way you begin to realize something is terribly wrong with Walker's moral compass, or should I say - your moral compass. Without giving away the ending of the game, there is a heavy emphasis on severe psychological trauma to the main character including hallucinations and dissociative disorder. The decision system, accompanied by troubling imagery and constant moral compass bickering by your squad-mates, instead serves to deliver the horror of war to your conscious mind - hoping to make you feel as your character feels. You'll still be headed in the same general linear path. The game does not depend on the decisions to guide the gameplay either that part won't be affected. Unlike many games that have decision-based systems, most of them being RPGs such as Fable, there is no good or bad. As far as gameplay, Spec Ops: The Line is an over-the-shoulder third person shooter, but as far as in-war morality it tests a new dimension of decision making. There is no moral compass here kill everything. Then there is the pure chaos in form delivered by over-the-shoulder shooters like Gears of War.

mil spec ops

Though that intensity comes less from the impression of urgency or morality and more from the blood and sheer volume of enemies. The intensity in the way-too-short campaigns of the latest Call of Duty franchise entries has been powerful. That's not to say that games haven't been trying.












Mil spec ops